
aka HaAhim Bluz
Titus Software took a rhythm-and-blues movie license and turned it into a surprisingly tight platformer where you throw heavy crates at police officers.
You might expect a game based on Jake and Elwood Blues to focus on car chases, high-speed evasions, or rhythm-based mechanics. Instead, developer Titus France SA took the licensed characters and dropped them straight into a classic side-scrolling action layout. To get to the final concert hall performance, you have to guide either Jake or Elwood through five sprawling levels to recover five essential concert items: a microphone, a guitar, an amplifier, a poster, and a stage pass.

The core gameplay relies on environmental navigation and throwing objects. You do not shoot pistols or swing weapons; instead, your primary line of defense is picking up heavy crates off the floor and tossing them at oncoming enemies. You can also stack these boxes or jump onto them to reach high platforms and hidden alcoves tucked away off the main route. It is a straightforward design that places heavy emphasis on momentum and vertical maneuvering.
Anyone who spent time with PC games in 1991 will immediately spot where this engine came from. Titus built this title using the same underlying mechanics, physics, and crate-throwing systems seen in Titus the Fox. The characters feel light, speed builds up quickly, and jumping requires precision. Elwood is noticeably snappier on his feet, while Jake feels a bit bulkier as he lands from high falls.
The sound design holds a special spot for DOS players who grew up with standard hardware. While a basic PC speaker buzzes through flat renditions of the tunes, hooking the game up to an AdLib card or a Tandy 3-Channel setup turns the soundtrack into a fantastic FM synth rendition of the classic Peter Gunn theme. Hearing those FM synth horn lines kick in while ducking past angry riot police gives the game an unmistakable late-80s early-90s PC audio flavor, organized in part by composer Dimitris Yerasimos.

The stage design ramps up the difficulty quickly. You start in manageable locations like "Stairway to Heaven" and "Wear-House", but later levels like "Underworld" and "Demolition Experts" require precise jumps over spikes, moving elevators, and sewer crocodiles. Guard dogs, prison wardens, flying birds, and waiters tossing frozen peas respawn constantly. Picking up scattered vinyl records restores your health, and grabbing an umbrella lets you float down safely from high drops.
If you play with a friend in two-player mode, the game becomes entertaining but absolute chaos. The engine does not split the screen, meaning the scrolling camera anchors itself to one player. If your partner gets left behind, they get yanked off-screen, often landing directly into a hazard or a respawning riot officer. It requires constant coordination, though typing the level-skip cheat code HOULQ at the character choice screen lets you skip straight to your favorite stages if a particular level proves too frustrating.

Titus gave us a fast, tough European platformer with sharp AdLib music and crisp VGA sprites. The split-screen camera in two-player mode forces both players to sync their movement, and a missed jump late in a stage will cost you a life instantly, but learning to hurl crates into a crowd of riot guards keeps you coming back for another run.
You can play The Blues Brothers online for free right here in your browser, with no setup required. Load up the first stage, grab a crate, and turn up the sound to hear that AdLib synth beat carry you straight to the concert stage.
How The Blues Brothers is played — the keys the game listens to, grouped by what they do.
Highlighted keys are mapped — hover or tap one to see what it does.
The on-screen keyboard and gamepad mapping the browser player uses on a phone, a tablet or a controller, as opposed to the real keys above. $PRO members make their own in the player and share them here; anyone can pick one to play with.
Cheat codes, console commands and memory pokes for The Blues Brothers — each one verified and attributed.
Sign in to submitTitus Software took a rhythm-and-blues movie license and turned it into a surprisingly tight platformer where you throw heavy crates at police officers.
You might expect a game based on Jake and Elwood Blues to focus on car chases, high-speed evasions, or rhythm-based mechanics. Instead, developer Titus France SA took the licensed characters and dropped them straight into a classic side-scrolling action layout. To get to the final concert hall performance, you have to guide either Jake or Elwood through five sprawling levels to recover five essential concert items: a microphone, a guitar, an amplifier, a poster, and a stage pass.

The core gameplay relies on environmental navigation and throwing objects. You do not shoot pistols or swing weapons; instead, your primary line of defense is picking up heavy crates off the floor and tossing them at oncoming enemies. You can also stack these boxes or jump onto them to reach high platforms and hidden alcoves tucked away off the main route. It is a straightforward design that places heavy emphasis on momentum and vertical maneuvering.
Anyone who spent time with PC games in 1991 will immediately spot where this engine came from. Titus built this title using the same underlying mechanics, physics, and crate-throwing systems seen in Titus the Fox. The characters feel light, speed builds up quickly, and jumping requires precision. Elwood is noticeably snappier on his feet, while Jake feels a bit bulkier as he lands from high falls.
The sound design holds a special spot for DOS players who grew up with standard hardware. While a basic PC speaker buzzes through flat renditions of the tunes, hooking the game up to an AdLib card or a Tandy 3-Channel setup turns the soundtrack into a fantastic FM synth rendition of the classic Peter Gunn theme. Hearing those FM synth horn lines kick in while ducking past angry riot police gives the game an unmistakable late-80s early-90s PC audio flavor, organized in part by composer Dimitris Yerasimos.

The stage design ramps up the difficulty quickly. You start in manageable locations like "Stairway to Heaven" and "Wear-House", but later levels like "Underworld" and "Demolition Experts" require precise jumps over spikes, moving elevators, and sewer crocodiles. Guard dogs, prison wardens, flying birds, and waiters tossing frozen peas respawn constantly. Picking up scattered vinyl records restores your health, and grabbing an umbrella lets you float down safely from high drops.
If you play with a friend in two-player mode, the game becomes entertaining but absolute chaos. The engine does not split the screen, meaning the scrolling camera anchors itself to one player. If your partner gets left behind, they get yanked off-screen, often landing directly into a hazard or a respawning riot officer. It requires constant coordination, though typing the level-skip cheat code HOULQ at the character choice screen lets you skip straight to your favorite stages if a particular level proves too frustrating.

Titus gave us a fast, tough European platformer with sharp AdLib music and crisp VGA sprites. The split-screen camera in two-player mode forces both players to sync their movement, and a missed jump late in a stage will cost you a life instantly, but learning to hurl crates into a crowd of riot guards keeps you coming back for another run.
You can play The Blues Brothers online for free right here in your browser, with no setup required. Load up the first stage, grab a crate, and turn up the sound to hear that AdLib synth beat carry you straight to the concert stage.
How The Blues Brothers is played — the keys the game listens to, grouped by what they do.
Highlighted keys are mapped — hover or tap one to see what it does.
The on-screen keyboard and gamepad mapping the browser player uses on a phone, a tablet or a controller, as opposed to the real keys above. $PRO members make their own in the player and share them here; anyone can pick one to play with.
Cheat codes, console commands and memory pokes for The Blues Brothers — each one verified and attributed.
Sign in to submit